AN ASSORTMENT OF MONEY AND PLACE VALUE GAMES & ACTIVITIES
GRADES: 1-5
These activities are meant to provide practice with recognizing alternate ways of "naming" numbers. For example, 284 could be described as 2 hundreds, 8 tens, and 4 ones. It could also be described as 1 hundred, 18 tens, and 4 ones. This can be complicated for students. Renaming with money is also a confusing skill for students.
ACTIVITY 1--RACE FOR 100 GAME
This game is simple, but it strengthens student understanding of place value and trading. I question students a lot and have them count often (before and after trading).
MATERIALS:
dice
Base 10 blocks
METHOD:
The game continues until one student trades up to 100.
That student is the winner.
VARIATIONS:
Use Place Value boards with a thousands column to play "Race to 1000" if time permits.
Make the connection between money and place value. Penny= ones; Dime=tens; Dollar Bill=Hundreds. Call the game "Race for A Dollar".
ACTIVITY 2--THE HOMES OF THE TENS AND ONES FAMILIES
MATERIALS:
Base 10 blocks (or substitute with individual beans & popsicle sticks with groups of ten beans glued on)
2-digit subtraction problems involving regrouping
METHOD:
I explain that the ones family keeps single cubes (or beans) in their house. The tens family keeps only groups of 10. For each problem, I place the appropriate number of tens manipulatives (Base 10 rod or popsicle stick with beans) on the tens house. I place the appropriate number of ones manipulatives (blocks or beans) on the ones house. So, the problem 57-29 would require 5 tens and 7 ones.
As I walk the students step by step through the problem, they use the houses as a place value mat. The ones family "borrows" a ten from the tens family. The students can count how many tens are left and then record on paper (slash previous number and record 1 less ten over it). Then, they can count how many units/beans the ones family now has and then record it in the ones column on their paper.
ACTIVITY 3--MONEY MARATHON
MATERIALS:
Two nickels, trade a dime. . .
Two dimes and a nickel,
Trade a quarter everytime!
laminated 4-column board with the following headings for each column (respectively from left to right): Quarter, 25 cents; Dime, 10 cents; Nickel, 5 cents; and Penny, 1 cent
dice
real or plastic quarters, dimes, nickels and pennies
METHOD:
As the students collect coins that can be traded, they should do so. Saying the poem is a great way to help students figure out the trades on their own. Most of my Resource Room students have memorized the poem by this time.
The first student to get any designated amount (75 cents for example) is the winner.
ACTIVITY 4--SORTING AND RECORDING DINOSAURS
MATERIALS:
paper cups
recording sheet (see details below)
METHOD:
Have students grab a handful of dinosaurs, buttons, whatever... Then, have them sort the objects by putting groups of ten into paper cups. When they are through, they should count how many groups of tens their are and how many single objects, then record that on their papers.
If a student had grabbed 23 objects, here is what the recording sheet would look like: __2__ tens and ___3__ ones Number: __23__ _20_ + _3_ = _23_ (This provides practice with expanded notation).
submitted by
JAN DEMONTIGNY
FARM HILL SCHOOL
MIDDLETOWN, CT
dwaynejan@snet.net